Why Do Long-Running Roblox Servers Experience Memory Leaks in Telemetry and RbxTransport Systems?
Roblox servers running for 10+ hours can consume up to 380 MB of memory through internal system stats leaks in telemetry/stat and RbxTransport/Protocol/ListenerHandler, independent of game scripts.
Based on Roblox DevForum
Server-side memory leak in telemetry/stat and RbxTransport/Protocol/ListenerHandler on long-uptime servers
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View the original post →A recent discussion on the Roblox Developer Forum has highlighted a significant server-side memory leak affecting games with long-running servers. According to the report, two Roblox-internal systems — telemetry/stat and RbxTransport/Protocol/ListenerHandler — can consume approximately 380 MB of server memory after just 10+ hours of continuous uptime, completely independent of any game scripts.
This memory leak pattern represents a critical performance concern for developers running persistent worlds, roleplay experiences, or any game designed for extended server sessions. Unlike typical memory leaks caused by poorly optimized scripts, this issue originates from Roblox's own internal systems, making it impossible for developers to directly fix through code optimization.
What Are the Telemetry and RbxTransport Systems on Roblox Servers?
The telemetry/stat system collects diagnostic and performance data from running servers to help Roblox monitor platform health and identify issues. RbxTransport/Protocol/ListenerHandler manages network communication protocols between clients and servers. Both are essential Roblox-internal systems that operate automatically on every game server.
These systems run independently of your game code, meaning they exist even in completely empty baseplate experiences. They're part of Roblox's infrastructure layer, designed to facilitate data collection, network management, and platform monitoring without developer intervention.
How Much Memory Do These Systems Leak Over Time?
The reported memory consumption follows a gradual accumulation pattern. After 10+ hours of continuous server uptime, the combined memory usage from these two systems can reach approximately 380 MB. This represents a significant portion of available server memory, particularly for games approaching Roblox's server memory limits.
The leak appears to be linear or near-linear, meaning the longer a server runs, the more memory these systems consume. For games designed to run 24+ hour sessions or persistent worlds that rarely restart, this can lead to performance degradation or even server crashes as available memory depletes.
Memory accumulation breakdown: Roughly 190 MB per system over 10 hours, with no automatic cleanup or garbage collection occurring during normal server operation.
Why Can't Developers Fix This Memory Leak Directly?
Because these systems are internal to Roblox's engine infrastructure, developers have no script access to modify, optimize, or clear their memory usage. Standard Luau garbage collection methods don't affect these internal C++ systems. The leak exists at the platform level, not in user-generated code.
This distinguishes platform-level memory leaks from script-level leaks. When your own code causes memory issues, you can profile using memory snapshots, identify problematic references, and optimize accordingly. With internal system leaks, you're entirely dependent on Roblox engineering to investigate and patch the underlying issue.
Which Types of Games Are Most Affected by This Issue?
Games most vulnerable to long-uptime memory leaks:
- Roleplay experiences designed for 12+ hour sessions with the same player group
- Persistent world simulators where server state accumulates over days
- Social hangout spaces that intentionally avoid server restarts
- Story-driven experiences with multi-hour narrative progression
- Training or educational games running extended sessions
- Any game approaching Roblox's server memory limits through legitimate gameplay
Games with frequent natural server turnover (players leaving, triggering shutdowns) or those designed around short 10-20 minute sessions will experience minimal impact since servers restart before significant memory accumulation occurs.
What Are Temporary Workarounds Until Roblox Patches This?
The most effective temporary solution is implementing scheduled server restarts before memory consumption reaches critical levels. For games requiring long sessions, consider implementing a graceful restart system that migrates players to fresh servers after 8-10 hours of uptime, before the leak becomes severe.
Use server memory snapshots to monitor actual consumption patterns in your specific game. This helps you establish safe uptime thresholds and determine optimal restart intervals. You can track total server memory using memory profiling tools and set alerts when consumption approaches dangerous levels.
Mitigation strategies developers can implement:
- Schedule automatic server migrations every 8 hours for long-session games
- Implement player state persistence to allow seamless server transfers
- Monitor server memory usage and trigger preemptive restarts at 80% capacity
- Design gameplay loops that naturally encourage periodic server turnover
- Communicate uptime limitations transparently to players in persistent worlds
- Report memory consumption data to Roblox through official bug reporting channels
How Should You Report and Track This Issue?
If you're experiencing similar memory leaks, contribute data to the existing DevForum thread or file a separate bug report through Roblox's official channels. Include server memory snapshots showing the telemetry and RbxTransport consumption over time, along with your game's typical server uptime patterns.
Document the rate of memory accumulation in your specific game context. Different game architectures, player counts, and network traffic patterns may affect how severely these systems leak memory. The more data Roblox engineering receives, the faster they can identify patterns and develop a fix.
Keep your server memory profiling enabled and track consumption trends over multiple days to establish baseline patterns for your game's specific configuration.
What Performance Impact Should You Expect?
Beyond raw memory consumption, these leaks can trigger cascading performance issues as servers approach memory limits. Garbage collection becomes more aggressive, causing frame rate hitches. Network replication may degrade as the RbxTransport system struggles with its own memory overhead. Players may experience increased latency or connection instability.
In extreme cases, servers can crash entirely when memory is exhausted, resulting in abrupt disconnections for all players. This is particularly problematic for games with unsaved progress or those lacking robust state persistence systems. The unpredictability of crash timing makes it difficult to implement graceful recovery.
How Does This Relate to Other Server Performance Issues?
This memory leak adds to existing server performance challenges developers face, including replication bandwidth limitations, physics performance, and script execution overhead. Combined with other known issues like network ownership replication delays and UDMUX proxy bypass lag, long-running servers face compounding stability risks.
Understanding the full spectrum of server limitations helps you architect games that work within Roblox's constraints. For creation.dev users building persistent world experiences or long-session games, accounting for platform-level memory leaks in your server architecture from day one prevents future scaling problems.
Frequently Asked Questions
Can I prevent the telemetry and RbxTransport memory leak through scripting?
No, these are internal Roblox engine systems that operate outside of Luau script access. You cannot directly modify, clear, or optimize their memory usage through game code. Only Roblox engineering can patch this issue at the platform level.
How do I know if my game is affected by this specific memory leak?
Use server memory snapshots to profile your servers after 8-10 hours of continuous uptime. Look for memory consumption attributed to 'telemetry/stat' and 'RbxTransport/Protocol/ListenerHandler' categories. If you see significant accumulation (150+ MB) in these systems alone, your game is affected.
What's the safest maximum server uptime for games running on Roblox?
Based on the reported leak rate, keeping server uptime under 8 hours provides a safety margin before memory consumption becomes critical. Implement graceful restart systems around this threshold to maintain performance while preserving player experience.
Will Roblox automatically fix this issue in a future update?
Roblox typically addresses internal memory leaks when sufficient data is reported through official channels. Contributing detailed profiling data and reproduction steps to DevForum bug reports increases the likelihood of prioritization and expedites the fix timeline.
Does player count affect how quickly these systems leak memory?
Potentially yes, as both telemetry data collection and network protocol handling scale with player activity. Servers with higher player counts or more network traffic may experience faster memory accumulation, though more testing is needed to confirm correlation.